Minasan, Watashiwa Wawan Desu...

NurCell Movies

Thursday, February 17, 2011

10 reasons you're not an 'advanced' SEO


I’m warning everyone: I’m blogging angry. I waited 24 hours. I’m still angry. So here it is.


jackass-advanced.jpg


I am @#$)(* sick and tired of people telling me they’re “advanced” SEO’s, sitting on “advanced” SEO panels and speaking at “advanced” SEO conferences after three years of screwing up people’s web sites with a nofollow tag.


Here are all the bits of knowledge that do not make you an advanced SEO:


So, you know what robots.txt is. You’ve even figured out how to not bury someone’s website with it.


Do you know how the different search engines treat robots.txt?


Do you know how it compares to the way search engines use the meta ROBOTS tag?


You do? Congratulations. That’s not advanced either.


Knowing robots.txt in SEO is like knowing not to pour sugar in your gas tank: It doesn’t make you mechanic. It makes you not a moron.


You know what makes you advanced? Knowing how unhelpful robots.txt is if you have 999999 duplicate pages on your web site. It’s a start, anyway.


Nofollow does not help SEO. At best, it prevents you from getting banned if you sell links on your site.


This is not a news flash. It’s been true for a while. If that surprises you, you’re not advanced.


Now, if you know how to design a site’s architecture to funnel authority around to the pages that need it, that could make you advanced. If you know why it works – not just the fact that it does, but the math behind it – that makes you an advanced SEO.


There are plenty of lousy black hat SEO’s, too. Downloading Billy Bob’s Blogomatic Spammerizer does not suddenly put you on equal footing with the Fantomasters and Dave Naylors of the world.


Advanced black hattery is highly technical. If you don’t know what a reverse proxy is, and can’t figure out how to deliver different content to user agents from specific IP addresses, you are not even in the ball park.


If that last sentence made your eyes cross, guess what? You’re not advanced.


If you’ve successfully cloaked content for more than 2 days, you might be advanced. If you’ve constructed your own link farm and it still works, you’re probably advanced. If Matt Cutts crosses himself when he hears your name, then you’re definitely advanced.


You know how to use the META HTTP-EQUIV tag. That’s good. And I mean that – I’m not being sarcastic.


It’s also basic HTML.


If you can double your rates by saying “I’m sorry, but you don’t have the right doctype declaration in your pages” I’m really happy for you. But do not try to tell me you’re a leader in the industry. You’re just someone who knows how to click ‘new from template >> HTML’ in Textmate.


If you understand which HTML tags matter to SEO and which don’t, you’ve moved from preschool to Kindergarten.


If you know how to make a page load faster with smart HTML, you’re in grade school.


Learn how to render javascript last, optimize for mobile crawlers and pull together pages that are blindingly fast, look good and are SEO-friendly, and you’ve made it to SEO grad school.


Oh god.


Links are not advanced. Link building is not advanced.


Knowing that air is important for human life doesn’t make you a surgeon.


Knowing that links are important for SEO doesn’t make you an expert. Nor does:

Knowing new and creative ways to grub for links;Writing posts with f-bombs in them in an attempt to accumulate links;Posting images of scantily clad men/women to accumulate links;Regurgitating what you read on SEOMOZ. Those guys are advanced. You are not;Putting 45 links in the footer of your site. I’ll actually punch you if you suggest it.

Here’s advanced. If you know:

How links pass authority, and why;The effect of adding a link to a page;The known math behind PageRank;The Rational Surfer model;Why PageRank is an iterative model;What makes some links better than others;How to turn a great article into a great link generator;How to encourage folks to link to you in subtle, smart ways.

Then I tip my hat – you’re an advanced SEO.


Does. Not. Make. You. Advanced.


I’ve heard some of the worst stupidity in the industry spouted at SEO conferences. I love conferences, and I’ve learned a ton there. But for every great, well-informed speaker, there are at least three who have no business on stage.


If you are:

Using the slide deck from 2 years ago;Presenting on ‘title tag optimization’ for the 12th time;Telling the audience that creating an XML site map equals SEO;Having to pelt your audience with erasers to keep them awake.

…you may have good stuff to say, but you’re not in the ‘advanced’ category. Nor are you a ninja, a rock star or a guru.


If you can give your audience something they haven’t heard before, help them really improve their rankings and have them leave your session still scribbling notes frantically, then you might just be an advanced SEO.


I’m repeating myself a bit. But knowing how to generate an XML sitemap is not exactly mind-boggling SEO trickery. Anyone can download Xenu Link Sleuth, run it, and export an XML sitemap in about 10 minutes.


‘XML’ made people in suspenders sound experienced back in 1998. Give it up and move on.


Learn crawl budget, and how to evaluate your site’s crawl budget (Thanks Tom - link to article now in place) and you’ve got a decent start.


You may not need be an advanced SEO. Not being ‘advanced’ doesn’t make you a bad person. But declaring yourself an expert and then ripping off clients and misleading audiences all because you’ve got self-esteem issues is pathetic, and it hurts our industry. So cut it out.



View the original article here

Everything I ever learned about marketing I learned from Dungeons and Dragons


I gave a talk today at Emerging Media Conference about marketing and Dungeons & Dragons. I'm hoping to have it as a video pretty soon, but for now, I took a big chunk of it and turned it into a blog post. This is basically a transcript, so it may not make total sense at times. I've inserted the slides as images in relevant places. Here it is:

I try hard to make things ‘fit’. I see people act a certain way, I figure there has to be a reason. Something in us explains why we hate public restrooms, or crumple up straw wrappers, or hate people who stand too close in line. Something makes it make sense.


It might even be an irrational reason. But there’s gotta be something. I pick and pick and pick at things until either they bleed to death, become necrotic and fall off, or I understand what makes ‘em tick, all the time certain that I’ll find something.


Yeah. And folks wonder why I’m a Jew who believes in Karma, animism and the spaghetti monster.


So I became a marketer. I figured that one place where I could put this drive to make things fit was in marketing. Marketing has to make sense, right? (cough)


I wanted to create a ‘system’ – a set of rules – that took advantage of how it all fits together, and turn that into my Magical Marketing Method.


For years I chased all sorts of random ideas around. I went from reading David Ogilvy to John Caples to Dan Kennedy. I studied JFK, Ayn Rand and Thoreau. I tested all sorts of theories about marketing, society and how people communicate.


You know what? Nothing ‘fits’. It sucks, but there’s no principle, or law, or system you can make up and apply that’ll just make marketing and communications work.


The problem, as it turns out, is that we’re basically well-educated monkeys, not computers. So we tend to do random stuff.


jackass-two.jpg


You’d think I would’ve understood that by the time I was 27, but it didn't. Reality set for me: You can't create The Great Marketing System, because humans aren't systematic.


That got me depressed for a little while. Maybe 8 years.


stick-figure-sad.gif


Then, a few years ago, it hit me:


It’s not about creating rules for marketing. It’s not about finding "a new paradigm".


It’s about finding human impulses that are already there and honestly appealing to them.


This all hit me in a flash while I was playing Dungeons and Dragons.


In case you don’t know what Dungeons and Dragons is: Basically, you get some dice, some paper and pencil, a rulebook and a few friends, and you run around in an imaginary world, smiting and pillaging.


level-32-nerd.jpg


I know. You’re already freaked out at the idea that I’m even more of a nerd than you thought. But wait! There’s more!


I’ve played this game for 31 years.


That’s a lot of notches in the old sword belt, lemme tell you.


I’d love to tell you I play because I love the opportunity to play a character in an adventure, live the drama and do stuff in a fictional world that’s impossible in a real one.


But that’s utter bunk.


I like to slay monsters, take their treasure, and talk about how we all came THIS CLOSE to dying afterward.


When I realized that – that was the lightbulb. Those are basic human impulses: Defeat something bad; get a reward; tell the tale. They fit – they’ve been there all along. They’re visceral. And they translate to effectiveness in all human communications, including marketing.


That’s what I want to show you: How you can give your communications efforts more power if you help your audience slay monsters, take their stuff, and then tell the story after.


Let’s break this down:


standing-behind-me.jpg


Now that I've come come out of the nerd closet, you may as well know more:


I’ve played with the same group of people for nearly 20 years. We usually play good guys, but occasionally in D&D my friends and I used to try to play evil characters for a while. We thought it’d be fun - it felt kinda, you know, dirty.


It sucked. It just isn’t that much fun.


Even in games like World of Warcraft, when you TRY to play an evil character, you end up ‘good’ from your perspective. The nastiest, gooiest, drippiest bad guys you can play, as it turns out, are just… misunderstood.


Did you cheer for the Emperor? For Darth Vader?


Of course you didn’t. You cheered for Luke Skywalker. And Darth Vader, when it turned out that, in spite of the whole destroying planets and wiping out the Jedi thing, he was actually a good guy, too.


Even the TERMINATOR turns into a good guy.


It’s because we can’t handle rooting for a bad guy. It doesn’t compute. It’ll shock my friends to hear me say this, since it sounds downright optimistic, but: Most want the bad guy to lose. The folks who don’t, but still believe the bad guys are bad, I’d suggest, are the sociopaths.


If you can give people a chance to do that – to beat up the bad guy, rout evil, whatever – you’ve given them a kind of currency that sticks with them. They remember you for it.


I've blogged for 10 years. I’m not saying that to brag. I’m trying to lend a sense of scale when I say that I’ve only written one blog post that made it to the front page of Digg. Ever.


Know what it was? How to destroy a plagiarist’s blog. It made it to Digg, onto Cracked and has 28 root domains linking to it. It got 50,000 clicks from StumbleUpon. 105 comments.


Why? All my other posts were better thought-out, better written and had better teaching content. Frankly, it kind of pisses me off that the one thing I ever wrote that got the Digg treatment involved pasting pictures of poop onto other people’s sites. It’s simple: I’d just shown a lot of people how to slay monsters (plagiarists), and everyone loves to slay the monster. Of course they loved it.


The tendency to monster slaying is already at work in marketing. It has been for a while: Anyone remember the ads Alaska Airlines did in the 1980s? A whole series of funny ads talking about how other airlines abuse you, but Alaska doesn’t.


Alaska said “We are not the monsters - the other airlines are, though. Fly us and you slay the monster. Or at least deny it a meal.”


It works in politics: Republicans have held a decided advantage over the last 40 years. Why? They have a clear bad guy: Big Government Waste. It’s their monster.


reps-dems-seats-won.gif


Democrats try to take a nuanced approach: They will say “Well, we oppose wasteful programs like such and such. Here’s a spreadsheet explaining it all.” It's hard to vote for someone who promises to create better spreadsheets. It’s easy to vote for someone who Opposes Big Government Waste.


That’s why Democrats only take over when everyone’s sick of the Republicans.


Everyone wants to slay a monster. I mean this figuratively, of course. And you can’t just demonize people and things. You have to point out what’s already there.


Help your audience Defeat Evil, and they love you for it. They remember it as if you’ve given them something precious – and you have, because you’ve helped fulfill a part of our brains we’ve had since we could bang rocks together.


You know the most common 4 words a D&D player asks?


What. Do. We. Get.?


look-at-all-this-stuff.jpg


After a fight. At the end of a gaming session. After pizza arrives. Doesn’t matter. We want our stuff.


So does everyone else.


‘Stuff’ doesn’t have to be something material. It can be almost anything. And, if you get stuff because you beat up the bad guys, you realllly feel good about it.


In D&D, ’stuff’ means gold and magic items.


I did a calculation. I’ve played an average of 211 hours of D&D per year for 31 years. That’s 4 hours/week, or, if you really want to get picky, 34 minutes a day. Or, a total of 6136 hours of D&D.


Hey, it beats watching American Idol, OK?


On average I’ve earned 1 gp (that’s a gold piece, for you posers out there) per hour. That’s 6136 gold pieces. Assume they’re each 1/3 of an ounce. (Sadly, there are people out there who've figured this out.) Current gold price is around $1300 an ounce.


That means I’ve earned $2,650,000. W00T!!!!


That ignores all the magic items, of course. Assume I got one really cool sword or the equivalent per 40 hours of gaming. Subtract out any cursed items (those suck) and we’ll say one cool item every 50 hours. So I’ve accumulated 122 swords, wands, etc. that I can sell for even more.


So, I’m rich. Filthy, stinking rich.


But I’m not. It’s all make-believe. I can’t even sell it on eBay.


Yet I still get a little thrill every time we find something on an adventure. I’m 42 years old, and I still like finding make-believe shiny things in make-believe chests.


Is this about ‘social capital’? Maybe. But I have the social skills and drive of a feral chipmunk. And most people can’t spell ‘capital’. So I really doubt that social capital is what got me addicted to make-believe loot, or that it alone gets folks onto Facebook, etc..


There’s something more visceral at work: Everyone likes getting stuff. Even make-believe stuff. That’s the pleasure thing Jesse Schell talked about yesterday or, as I call it, the warm tinglies..


Remember the guy who saved up the Pepsi points for a Harrier jump jet? He’s the freak in all this. Did you know he ended up suing Pepsi? He did. He sued Pepsi because they didn’t give him a Harrier after he bought $700k worth of Pepsi.

harrier-park-office.jpg

The judge ruled against him: “No objective person could reasonably have concluded that the commercial actually offered consumers a Harrier jet”.


Translation: You. Are. A. Loon. A. Tick.


The guy who did want it was either crazy or hungry for attention. Most people bought Pepsi and looked at the points they got, but never collected anything at all. And that was enough for them.


The judge understood this: No one should expect to win a Harrier. They should expect to get stuff in the form of points, which may or may not lead to other stuff.


Everyone likes to get stuff. And, if you can give them stuff while they stick it to the bad guys, even better:


Toyota’s Prius – which I own, by the way, so it worked on me – is a pretty dicey proposition as a money-saver. The car costs around $30k. I could get a similarly-equipped non-hybrid for about $20k. Am I going to save $10k in gas?


No. What I’m going to do is burn less oil. I get to watch the little mileage thingy and cheer when I break 50 mpg. That is my stuff. And I get to take a chunk out of Exxon’s profits. That just increases the warm tinglies: SCREW YOU Exxon. Your janitors may make more than I do, but I just stuck it to you, big-time.


The Prius targets the exact people who WOULD do the same analysis I just did. And we buy them anyway.


Toyota is giving me stuff and letting me participate in the slaying of a monster: oil companies. No one likes an oil company. Not even the oil company’s mom likes the oil company. It’s not even real (come on) and it still works on me.


You know the only car Toyota sells that posted gains over 2009? The Prius. In spite of all the sudden acceleration insanity. It's also the only car that let people get stuff (by burning less gas) and figuratively slay the monster by slapping oil companies around. Even though it really doesn’t.


Everyone likes to get stuff. Everyone’s always liked getting stuff, and that doesn’t have to be tangible.


Give something to your audience – even warm tingles, and they’re one step closer to being happy customers. Give them something and let them beat the bad guy, and they’re yours for life.


You’d think that, when all of us aging gamers with kids and jobs and lives sit down to play D&D, we’d get right to the game. None of us can spend a 10-hour day gaming any more. You know what we spend 1/2 our time doing?


Telling stories of previous crazy exploits. You know – the exploits that never happened, where you earned treasure you can’t use, against villains that don’t exist. That time you were facing utter doom and the only way you could survive was to roll a 20 AND YOU DID.


tell-the-tale.jpg


And, since we’ve known each other at least 10+ years, we’ve heard them all before. We were there when every story happened!!!! But we keep telling them anyway.


We love to tell the tale. Turns out, normal people (can I call them muggles? I’ve always wanted to do that) do too.


Seth Godin wrote a great book that sold a bazillion copies called All Marketers Are Liars. In it, he talked about the value of telling a powerful (true) story about your brand.


That’s an awesome first step. But if you really want to win, give your customers a tale to tell, and put them in it.


You get the idea. Everyone wants to have stories to tell.


If they’re in the stories, they tell them better.


And more often.


This storytelling/folklore is the best part of the whole equation, because your audience loves you for making them part of the story, and they help you get the word out at the same time.


If beating the bad guys and taking their stuff is the incentive that gets people involved with you, then telling stories is how you can get existing customers to indoctrinate new people into the club and keep them there.


How many people here run businesses that live and die on referrals?


What’s a referral?


Uh-huh. It’s someone telling others how smart they were to choose you. They’re telling the tale of how they conquered the Great Black Beast of Q1 Sales Goals.


Did Google do any marketing when they launched? No? Then how did anyone hear about them?


I’ll tell you how: Nerd A found something really cool that no one else could find. She went around telling everyone else about this massively cool piece of information she found. When her worshipful nerd admirers asked her ‘how did you find that?!’ she said ‘Oh, using this Google thing’.


“I Googled you.”


They’ve become a freaking verb you can use to tell stories. Egads.


One of the greatest print ads ever literally puts you into a story:


john-caples-ad.gif


This ad by John Caples is written in the first person. It puts you in the place of this person, wowing your friends with your newfound piano prowess. It’s telling you what it’ll feel like to tell the tale.


Everyone wants to tell the tale. Particularly a tale of how they slew the monster and took the monster’s stuff.


You have to make it so that they can.


You can take this all as some kind of cynical message – a sneaky way to trick people and ‘get ahead’. I don’t, though.


You can try to manipulate people around these impulses. But that’s when it all goes horribly wrong.


Know who Joe McCarthy is? He built up anti-Communist hysteria and set of a series of hearings in front of the House on Unamerican Activities Committee (HUAC). He was a bastard. He ruined lives by making up a monster’the American Communist Party was about as threatening to the US then as it is now.


Know what? He pushed too far, and he got found out. And the backlash destroyed him and his career.


So try to manipulate if you really want to, but remember: The more you try to scam society’s psyche, the bigger the backlash when they figure it out.


There you go. Ian’s Three Principles of D&D Marketing. Help your audience:


Slay monsters
Take their treasure
Tell the tale


Learn how marketers appeal to these basic impulses, and you can help grow your business and get your message out.


To me, though, this is about a lot more than marketing. This is about communications.


Communications drive the really big stuff we accomplish:


We wouldn't have gone to the moon except that: JFK promised us stuff (the achievement); we had a monster to slay (the Soviet space program); there was a great tale to tell.


Big things people never would’ve tried without leadership that knew how to frame the challenges for society or for themselves.


That’s what this is really about: Helping people find what motivates them, and then delivering it. And by doing that, making us all a little cooler.


Or nerdier, as the case may be.



View the original article here

6 copywriting tips - Latest Search Engine Land column


My latest Search Engine Land column just went live. I listed out 6 ideas for stuff to write when you've got no idea what to write:


6 content tips: How to write when you have nothing to write about



View the original article here

Marketing principle #1: Everyone needs a Gluten


My wife has me trying to eat gluten-free for a few weeks.


That means no bread, cookies, pizza, pasta. It's like I've been told, "Ian, from now on, food will suck".


But I'm doing it. Voluntarily.


If Dawn had simply told me, "Eat less starch, eat more veggies, and reduce caloric intake," I'd totally fail.


What's the difference? I need an opponent: Gluten is the bad guy. Tell me to eat smarter and I'm the bad guy. I'm not a bad guy! The result of me having gluten as a focus: I'm eating less starch, eating more veggies and taking in fewer calories. Sound familiar?


The greatest marketing campaigns in history created a focal point: An opponent, harmless or not, that we can focus on as we adjust our behavior.


Why'd we go to the moon? The USSR launched Sputnik. If you don't think JFK's speech launched one of the most ambitious marketing campaigns in history, well, better think again.


Why did 1 in 11 American adults do the Atkins Diet? Because we all decided we need to lose weight? Noooo. Because it turns out that the enemy is carbohydrates. It was easy to focus on a single opponent. It'd make a lot more sense to just reduce fat intake and exercise more. But there's no focus. It's a lot easier to sell a concept if there's a single bad guy.


This isn't a cynical statement on my part. I'm not saying we have to create enemies to do great marketing. Great marketing, though:

Looks at the change in behavior we want to create;Finds an element that can inspire people to make that change;Focuses messaging on that element.So yeah—every marketing campaign needs a gluten.


View the original article here

Lessons in Twitter community building, by Kevin Hillstrom


Kevin Hillstrom is my analytical idol. So, when I bought a copy of his e-book, Twitter Hashtag Analysis a few weeks back, I was mostly looking for hashtag analysis techniques. But I got a huge bonus: This great e-book is a blueprint for Twitter community building.


Hillstrom based his e-book on analysis of activity in the #blogchat community. He slices and dices the data 99 ways, as I've come to expect, so you to read it for yourself.


I have no business or other connection here, by the way. It's just a great book that you need to read. And I think I might earn $.10 from Amazon if you buy one.

I'm still working my way through the data, but here are the biggest lessons I've picked up so far:


Everyone wants a little love. Reply to those who retweet you. In Hillstrom's analysis, folks who retweet you and then get a reply from you will become engaged members of your little community 60% of the time. If you don't reply? They return 6% of the time.


As Hillstrom succinctly put it: OMG.


Just a little 'thanks' could have huge implications for your community-building efforts.


Even answering someone's tweet makes them more likely to participate. Folks who get their tweets answered will engage—participate again—41% of the time.


That compares to about 6% of the time if someone tweets once or twice, retweets and then is gone.


So, even if they don't retweet you, respond to folks if you want them to stick around.


The more engaged participants you get, the easier it becomes to maintain a healthy community. Why? Because engaged participants will answer tweets and retweets. So, they actually generate more engaged participants, who then respond to new members, and so on.


It doesn't have to be you. Respond to folks and they'll help out.


There is a TON of great insight in Hillstrom's e-book. This little post is just a slice.


But the moral is clear: If you want to build a real, responsive audience on Twitter, nurture it. Respond to people. It pays off, big.


Caveat: This is based on his analysis of the #blogchat hastag. Your results may vary. Kevin has some other great examples of this kind of analysis, though, on his blog.


View the original article here